2016/02/15

DISCLAIMER: These notes are from the defunct k8 project which precedes SquirrelJME. The notes for SquirrelJME start on 2016/02/26! The k8 project was effectively a Java SE 8 operating system and as such all of the notes are in the context of that scope. That project is no longer my goal as SquirrelJME is the spiritual successor to it.

11:55

Actually what I can do with NARF is actually have it so that SquirrnixME is written in PURE Java which is then compiled to native code. Well actually JavaME code should be able to be ran on a standard VM provided it gets some missing methods. However a full SE environment in the end would be far more useful.

12:01

Ok, so what is the best way to parse a field value?

12:31

I wonder if I should also generate documentation along with the packages when they are compiled also. This would cut the speed though, however I would have documentation to look at and explore. The current thing which I do though is just go through the source code to look up what a method does.

18:20

Objects looks very interesting, I can check for null equality and with values too, so that saves some typing.

21:52

There is this challenge on reddit to make a procedurally generated side scrolling game, I believe it would be an interesting diversion. I believe I will go in the fashion of CastleVania but call it SquirrelVania. Could be on the level of difficult. I believe for a monster I will have one called a VAT which is a rat which flaps green dollar wings and drops money bags as another attack. Would be funny. I would suppose that the graphical style should match the NES due to simplicity and I am bad at graphics. I have about a month to complete it. For even more simplicity I should probably match Castlevania 1 style as it is a rather nice classic. Since I only have Swing available this shall be for Swing with aspect corrected graphics and such.