2017/09/01

17:03

You know, alternatively with the way the basic blocks are setup it is possible to compile to Java byte code and have it be valid. At least to the byte code operations such as goto are completely valid. So I wonder if instead of a simulated target have like a simulated environment. Then once the environment is built up I can then work on a simulator that generates instructions. So the initial output will spit out a JAR that could be executed on the host VM like a normal Java program. The fragment builder will need to the ability to handle these cases and have "Meta" blocks associated with fragments. For example the byte code target will need stuff such as the constant pool which would be shared. Hypothetically everything could fit within a single class so to speak, although that would be a bit nasty. But I should consider this after I get the high level byte code handled if I want to take this route.

17:24

I am going to end up having duplicate code. TemporaryFragmentBuilder could be used for binary output without any fragment information. So basically instead I can have a base class DataBuilder which the byte related stuff. The anything specific to fragments is in there. This way when linking time is handled it can just use that base class.

21:56

The class structure will actually make sense standalone. After verification checks, the VM's class structure will be needed in the future for the JIT to function properly. One thing though is that in the generated code, if the JIT is enabled some checks cannot be optimized for. So I will need two separate check instructions or similar to handle this case. I could go for minimum compact binaries by removing unused things, it is valid for Java ME but there could potentially be issues. The main thing is the main program entry point and such. Manifests would need to be read, Class.forName() guessed, and a few other things so it complicates things especially. I think complication is not what I want. Plus a fully working VM would be much better.

22:03

So question, are HighLevelBlocks immutable? Do I have a builder and an associated key? Well HighLevelPrograms are mutable so having a mix would complicate some things a bit. Blocks can only be appened to. So there could be some sanity checks as needed.

22:05

High level instructions will be immutable since that is a bit easier to manage.

23:27

The semantics for new will basically be the following:

22:44

Preventing copies from dest == src means that things can be easier done than just generating no-ops.