DISCLAIMER: These notes are from the defunct k8 project which precedes SquirrelJME. The notes for SquirrelJME start on 2016/02/26! The k8 project was effectively a Java SE 8 operating system and as such all of the notes are in the context of that scope. That project is no longer my goal as SquirrelJME is the spiritual successor to it.
Not feeling well today. I do wonder the best way to iterate through units in SQ so that there are no concurrency issues.
Going to change the units in scenes around so it is much simpler to do things, I used to have a global cache of units but in most cases only a single game will be run at once therefor I do not need a global static unit list.