DISCLAIMER: These notes are from the defunct k8 project which precedes SquirrelJME. The notes for SquirrelJME start on 2016/02/26! The k8 project was effectively a Java SE 8 operating system and as such all of the notes are in the context of that scope. That project is no longer my goal as SquirrelJME is the spiritual successor to it.
SQ needs multiplayer for testing things, so will need a basic multicast thing on the network.
Going to need a slight re-enginerring of the Executor code. I will move the multicasting and the network related stuff into the client code so that way it is a bit better.
Now I have networking going on, I just need to synchronize the game state for clients which means it will essentially be a giant replay that is sent to clients.
Replay sending works except for the missing clients that the joining players do not know about, so I know a simple solution of how to fix that issue by having the master allocate a "replay" player before it is added, or maybe just have ADD_CLIENT make a fake player as needed.
Networking works now but either the client or the server likes to burn through all of the CPU at once.
Assigning remote players to multiple clients works out.