2015/05/18

DISCLAIMER: These notes are from the defunct k8 project which precedes SquirrelJME. The notes for SquirrelJME start on 2016/02/26! The k8 project was effectively a Java SE 8 operating system and as such all of the notes are in the context of that scope. That project is no longer my goal as SquirrelJME is the spiritual successor to it.

13:45

In SQ, I had a thought that instead of square terrain like the game I am cloning, I will have a logical grid but have convex polygons make up the game world and such. Navigation meshes could then just be built from those polygons and then I would have complex geometry to work with. So the world would be entirely in 2D for the most part (it is already). This would be a deviation, but I am not aiming to be 100% compatible, just gameplay clone-ish compatible. I found an algorithm called Field D* which may be what I need for pathing for units in the game. It would not be the same as the original game's A*-like algorithm but it would work out well enough.

20:09

I can move FormReader down to the front end and call it FormInputFrontEnd so that it can common front end code. The same can be done with the FormWriter which is currently unimplemented by anything. Then I can do a global ClassLoader registering which affects the entire state of every front end so any can be called and any can result in services being registered.

21:34

When it comes to FrontEnds now, I have at least a common service between all of them to reduce code duplication. NARF for its native stuff could use it also.

21:41

After I changed the code the classes were not loading, but I just missed the actual service definitions.

23:24

Switching NARF to use the FrontEnd system makes for much shared code.

23:36

I can also probably remove the CPUData specific stuff from NARF too and make it generic so that it can be used across wider systems. Otherwise tools such as the debugger to the builder may have to reinvent some wheels. Also in the future, if a new compilation backend is created then it can be recycled without duplicating work needlessly in that backend.