10:43
So working on handling some of the code bits. I think what I can do at the end of every basic block is have a virtual instruction which may be used as a jump if the block it naturally flows into is not the adjacent block.
11:19
I wonder if I should make the byte code more object based. Basically have just an array of references for each instruction information that is loaded as needed. It would be cached and initialized at construction time for that specific instruction.
11:28
Instructions can have checked parameters also. Then for table switch and lookup switch, instead of a parameter being a large number of parameters it can just be a special class representing the table.