One thing is that keys are forced to lowercase, which means the rewrites would need to be lowercased also. Although having the camel casing is nice. I wonder if there is an elegant solution to solve this. Well actually there is. Whenever a class matching the unsafe internal form is used, it can be forcibly lowercased. Although that would be a bit hacky in many situations. Also on another note...


I forgot what that note was.


Ok so the TargetBuilder class definitely needs a refactor and templates need to be a bit stronger. I can turn it into a better system since right now it is a bit ugly in a way.


When an architecture is specified I will need to include some common stuff for architectures. I could actually keep manifests. But one thing which would be nice is the ABI, having it in the configuration means that I do not need to hardcode ABIs and they can be crafted at will. I would however need an ABI description language or builder of sorts just to generate them unless I type all of them in manually. It could be useful though and would remove that code from the JIT itself. Then if the ABI changes slightly like maybe a register should be reserved and not used, it could be removed.


So how do I handle better templates? Maybe I should worry about the better template handling when I have more JIT code even though I know I will run into problems. I will keep it simple for now and then refactor it when I know what to expect from the JIT and build system.


One thing the naive generator will do is when there is a rewritten to assembly method call there would be copies of the input made since they would be on the stack and such, but not going to worry about that for the naive generator since it is as simple as possible.


Thinking about how SquirrelJME operates, I wonder if I even need a kernel. Most of the execution would be in threads and be rather linear. Only some systems will need a schedular for example, but ones with scheduling already would not need a kernel as they can just act on threads. So definitely the kernel is to go away now.


I do need to know the threads that exist however so they can be managed. But in reality there just needs to be special calls that handle special things. So I need a kernel but something not as complex as I had before. I can have most of the processes be rather adhoc. So it really becomes just a manager. The manager could have different sub-types such as being cooperative and such.


In reality though, there is the launcher. Personally the launcher itself could be the kernel which does all of the special things that are expected of the launcher. This means that the LCDUI code will probably have to change again to handle the launcher interface. But there could be an unsafe system class which directly interfaces with the launcher wherever it is running and calls into it for the most part. I think that would be a much simpler and lighter design that would be easier to maintain. Definitely the existing kernel as it is is too complex. I really just want a launcher with a main interface that can be used. I will need to figure out how the LCDUI code is managed with multiple applications and threads accessing it at the same time, but not having it where it is really slow.


Any calls made from the launcher will just be determined extra special and would be considered the "kernel" call.


I suppose one thing that would be made simpler if process groups and such were associated with threads instead. Basically everything within SquirrelJME is ran as a thread which interacts with the main whatever. There is no separation for sub-processes at all. CLDC cannot list the threads that are being used they can only get the current thread. So I could actually use this to my advantage, it does simplify things although there would need to be thread lookups to determine which process a thread is in.


This greatly simplfies the design as handling of processes is no longer needed. The only thing is that processes cannot terminate themselves. All of their loops will have to fall out. So I need to check this within MIDP3 to what it expects.


There is the destroy state. Hypothetically if a MIDlet is running and it leaves threads behind then it will just continue to happily execute. But actually the one main issue with multiple threads is a big one, and that is pretty much static variables and such. In the thread sense all statics are shared with each other, which is something which should not occur at all. Two processes running at one would completely destroy each other if they shared statics in any way.


So this state of globals complicates things. But this thread idea is definitely one to do things. At least for global statics, instead there can just be a pointer to the current thread's globals.


So I have said this before, probably the best first target instead of being native where it would be hard to debug things, I think the best first target would be an emulated MIPS environment. MIPS is simple to write and simple to execute. At least with that I can get a feel of how things will work natively before I actually write native things.


But I actually do not have to support MIPS. There is a virtual architecture I plan to support which has a large number of registers: MMIX.


Ok so the first thing to do is target MMIX for an emulator of sorts. For the most simplistic purposes there will be a translator that is even more naive and is only made for the simulator environment, with its large array of registers. I would say SquirrelJME itself would always run in user mode with a virtual operating system on top whichn interacts with the host system.


One optimization I can perform though are the translator projects, they can be forked off so tha they are not in the main JIT. This would produce lighter JIT implementations since they only need what they use.


I can actually have a debug dumping translator.