17:03
You know, alternatively with the way the basic blocks are setup it is possible to compile to Java byte code and have it be valid. At least to the byte code operations such as goto are completely valid. So I wonder if instead of a simulated target have like a simulated environment. Then once the environment is built up I can then work on a simulator that generates instructions. So the initial output will spit out a JAR that could be executed on the host VM like a normal Java program. The fragment builder will need to the ability to handle these cases and have "Meta" blocks associated with fragments. For example the byte code target will need stuff such as the constant pool which would be shared. Hypothetically everything could fit within a single class so to speak, although that would be a bit nasty. But I should consider this after I get the high level byte code handled if I want to take this route.
17:24
I am going to end up having duplicate code. TemporaryFragmentBuilder
could
be used for binary output without any fragment information. So basically
instead I can have a base class DataBuilder
which the byte related stuff.
The anything specific to fragments is in there. This way when linking time is
handled it can just use that base class.
21:56
The class structure will actually make sense standalone. After verification
checks, the VM's class structure will be needed in the future for the JIT to
function properly. One thing though is that in the generated code, if the JIT
is enabled some checks cannot be optimized for. So I will need two separate
check instructions or similar to handle this case. I could go for minimum
compact binaries by removing unused things, it is valid for Java ME but there
could potentially be issues. The main thing is the main program entry point
and such. Manifests would need to be read, Class.forName()
guessed, and a
few other things so it complicates things especially. I think complication
is not what I want. Plus a fully working VM would be much better.
22:03
So question, are HighLevelBlock
s immutable? Do I have a builder and an
associated key? Well HighLevelProgram
s are mutable so having a mix would
complicate some things a bit. Blocks can only be appened to. So there
could be some sanity checks as needed.
22:05
High level instructions will be immutable since that is a bit easier to manage.
23:27
The semantics for new will basically be the following:
- Allocate storage
- Initialize
- Set class type
22:44
Preventing copies from dest == src means that things can be easier done than just generating no-ops.