2019/04/13

09:08

When a local is stored into, I need to actually make sure there are no cached usages of the local. If there are then state operations need to be made to flush the old cache values off the stack. Then it will work. At least initially for state transitions, I can just do basic clipping for a start since that is the first thing I hit.

09:37

I should add access to mnemonics which have not been aliased to something else. Then I could use that to make a basic implementation of all the various system functions that can be used by SummerCoat and RatufaCoat.

09:38

Also for RatufaCoat and CircleCI, I am going to want to test both i386 and powerpc which hopefully if it works they work everywhere. But at least in that case QEMU can be used to run both binaries.

09:41

Okay so for the compiler, I should have a reference on the stack of all the string constants used. So like push constant string which is then stored and cached accordingly. This way I can use this for special methods which represent NNCC instructions. Basically I can fake invocations for each of the various instructions that exist.

09:50

Actually this could be changed to keep track of all constants that are used. This could be used for some more advanced optimizations. I think before I continue where I am I would want this to work. It could potentially be used to make smarter decisions on the code itself. I mean I can have a complete assumption kind of system and tracker. Although really I think my current code is fine. I could though have change count hints in the state although this would complicate things a bit. But actually this could be kept separate. It would just have to be passed to the various stack operations. This could just be a single object passed to the various operations which is used to set some assumptions. I mean it could work potentially.

09:58

Actually this could be a part of the stack state. It will of course be its own object. It would really be a change tracker of sorts. Assumptions would always be done on the value register rather than the position register. It would definitely optimize things. But I think at this point that would be creeping too much. The next release I can do these optimizations by making assumptions and mix it in somehow so that it is still compatible.

10:12

Since locals are never cached, would not doLocalStore and doLocalSet just end up being the same? I mean there is no caching at all and it for the most part just ends up exactly the same anyway. Just that local store knows the type to set on the stack. So I guess that works.

10:34

Also the stack enqueue lists are broken, if there are duplicates then the stack start index will be off.

11:01

So now that is done, this means store and iinc operations are correct and no longer will absolutely make all the all wrong code appear because of cached values not being corrected.

11:02

So now, I should eat. Then additionally after that, I will implement the uncaching of the various items potentially when doing a cache flush. I will have to handle this for every transition possibility. But basically I will run through the stack first. I really should eat before I think more about this since I am a bit hungry.

11:04

Of course the stack is empty, so I can just for now do a TODO and worry about that when that case happens. I can easily handle locals because they always are never cached and point to other values. So effectively there will just be uncounts. It is never a possibility that a NOTHING transitions into a SOMETHING because then the value would be undefined. So this is all the work that is needed for locals, just removal of locals and that is all.

11:47

I have an idea for benchmarks. Doing stuff like graphics operations in images for example. I could do like lines at first and stuff like alpha blending or otherwise.

11:55

Still need to fix the enqueues, but also I definitely need to reduce all of the tons of exception initializations and jumps into something a bit more compact. But basically, they can become instead ClassStateOperationsAndLabel pretty much I suppose? No idea.

11:56

Maybe it is just class and label, because the label that is used for the exception is used and the stack is not even though. So it can just become ClassAndLabel which will work perfectly fine. Then the exception handlers can just become enqueues and state operations, dropping the stack because that is made up from the result of the stack moving around and such. Then StateOperationsAndTarget can be duplicated to one that takes a label instead of a target. Then I can use that for the exception handlers as well and have them all just fall into each other and such. Then that should reduce the large amounts of duplicate code that is involved. So hopefully this works and such. But I can figure out more of this after I eat.

12:55

Okay so the exception stuff can be changed as well. It will become... ExceptionCleanupOperationsAndTable with has two StateOperations in it for well actually instead what can be used is state operations for when the target exception handler needs to be met then an enqueue for remaining cleaning along with the exception table. Then a full enqueue table can be made after the fact for exceptions.

13:55

Wow so doing that cut about 50 instructions for the make exceptions which honestly is very nice. I never expected it to be that good.

14:31

Well I was kind of thinking about this possibility and it seems it has actually happened now. But it is this Transition is required! 40 -> 41 which means that the naturally flowing instruction reaches a different state. So I guess what I will need to do is to create lots of jumps to naturally flowing instructions just in case transitions are needed. Well, I do not think I really need that.

14:33

Oh, well I already do that so I guess it should be fine I hope.

14:44

I could repurpose the enqueue for collisions, since it has stack and local information.

16:35

Okay so things are going well. Currently my transition is hitting a case where an int want to turn to an object. This failed, but there is probably a stack map which clears locals. So I need to handle this and make sure that any missing slots are destroyed as needed and this should fix it.

17:06

Well, now I have the entire code processed for once... which is amazing. So now I just have to dump everything to the minimized class format! Which will be rather interesting. Dumping should be far simpler compared to the stack caching compiler.