11:03
I have an idea. I am going to rework the "Access" classes into system calls
which do the same thing. Then also I am going to integrate Assembly
with
them as well. I will have an index of system calls which take short
and they
can be made with integer arguments. At least for SpringCoat, doing
objectToPointer
will create a unique object ID that can be used for the
reverse operation. Then also the double/float bits will be done using the
assembly stuff as well. But with a single unified interface for making system
calls and IDs, that will make it so less classes have to be implemented. It
will be limited to integer values only so stuff such as nanoTime()
will have
to be done in two calls to get the lower and higher values. But this should
actually work.
13:25
I had another idea for the LCDUI stuff. I can have two kinds of refreshes, just a repaint and a layout update.
18:44
Okay, so I am going to slowly replace all the system call stuff.