javax.microedition.khronos.egl.EGL10

This interface defines the standard OpenGL ES definitions and methods. To initialize a display, {@link #eglGetDisplay(Object)} must be called where the {@link Object} is an instance of {@link Display}. OpenGL ES is utilized by calling {@link EGL10#eglCreateWindowSurface(EGLDisplay, EGLConfig, Object, int[])}. The {@link Object} parameter in this call represents a native surface to draw onto. In this case, it is an instance of {@link Graphics}.